So, if you haven’t already heard, I have started a project along with 2 of my good friends (Scott Norris and Joe Tommany) to create a point and click adventure game - akin to Broken Sword, Longest Journey, Monkey Island and the likes.
We are going to be developing this game under the studio name “Gizmogi” and we have therefore acquired the domain Gizmogi.com.
We have not decided on a title for the game yet, but we have some concept art and have begun to flesh out the story for the game. I won’t give anything away at this point, but I CAN tell you that we will be using the Wintermute Engine for the game’s development.
Wintermute Engine is a game engine purpose built for adventure games (both 2D like Monkey Island, and 2.5D like Longest Journey). Whilst it is an engine dedicated to creating adventure games, it is not an engine for “wannabe” game developers. It sports a C like scripting language that allows you to add whatever features you want to your game. It is also free for commercial use, and funnily enough I noticed one game in the shops (Art of Murder) the other day that just so happens to be developed with the Wintermute Engine. This game wasn’t a triple A, but was selling for £7 a pop. We would be thrilled if our game could reach the same success!
That being said, this is being worked on as a hobby and in our spare time - so do not expect loads of posts about it’s current status, as I am expecting development to be fairly slow. Over the next few weeks I will try my best to keep you updated, and I’ll see if I can convince Scott to let me release some of those sweet concept artworks for you guys to salivate over :)