Adventures in Game Development
Aries Engine… dead?

If your wondering why I haven’t made any posts relating to the development of Aries Engine lately, it’s because Aries Engine is… well… dead. Kinda.

The engine still exists, and it is semi-capable of rendering COLLADA models. I say “semi” because there seems to be some discrepancies between COLLADA files, produced by different 3D modelling software packages, that Aries Engine cannot handle. Specifically in the way textures are specified. It can, however, render some COLLADA files perfectly - including texturing and normal mapping.

There also appears to be a hidden memory leak in the application that is proving almost impossible to debug with XCode. This causes the engine to crash randomly when being launched - sometimes it works fine, sometimes it crashes on launch. When the new version of XCode is released, maybe I can rectify this.

Due to these issues, and the fact that I managed to get it to a semi-capable state, I am currently writing this off as a proof-of-concept.

Despite all this, I am very proud of what I was able to achieve in the short time I spent developing this engine, and it has in no way deterred me from wanting to continue along the game development path.