Adventures in Game Development
[Flash 10 is required to watch video]

Texturing is finally working! This is an example with a simple diffuse light source placed in the scene. This video also demonstrates the different drawing modes available (Vertex, Wireframe and Polygon).

What was the problem I hear you cry? The depth buffer was set to 0 bits!! It’s now set to a 16-bit depth buffer, which has fixed the “culling” issues (It was actually z-fighting, not culling).