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A quick demonstration of the current 3D model loading capabilities of Aries Engine (The cross-platform, open-source, 3D game engine I am working on).
I’ll be working on implementing texturing next.
If your curious, the engine loads models in the Collada format (.DAE). Collada is an open, XML based schema for 3D scenes/models. Almost all major 3D modeling applications can now export to this format, which makes it a great format to choose to support in my opinion.
Props go to the developers of RapidXML for their awesome, lightweight and blazingly fast C++ XML parsing library which is what I am using to parse Collada file data into my own class/object structure.