June 2010
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Texturing is finally working! This is an example with a simple diffuse light source placed in the scene. This video also demonstrates the different drawing modes available (Vertex, Wireframe and Polygon).
What was the problem I hear you cry? The depth buffer was set to 0 bits!! It’s now set to a 16-bit depth buffer, which has fixed the “culling” issues (It was actually...
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A quick demonstration of the current 3D model loading capabilities of Aries Engine (The cross-platform, open-source, 3D game engine I am working on).
I’ll be working on implementing texturing next.
If your curious, the engine loads models in the Collada format (.DAE). Collada is an open, XML based schema for 3D scenes/models. Almost all major 3D modeling applications can now export to this...
Click!
Right about now I wish I had one of those remote controls that Adam Sandler flaunts in his movie “Click”. Fast forwarding to next Thursday, the day my Apple iPhone 4 should arrive, would be pretty sweet!