July 2010
9 posts
Title theme in pre-mastered state!
joewtommany:
The title theme for the new, currently un-named, Gizomogi project is almost complete! All thats left to do now is mixing and mastering! Just an hour or two more and the soundtrack to this epic game will be complete!
Project “X” is now in full swing!
Wintermute vs Visionaire Studio
After testing Wintermute (As well as AGS), it was clear that development using the engine was not going to be a smooth ride. The interface felt clunky, unintuitive and sometimes unresponsive.
In an act of desperation I did one final Google search for a suitable engine for our project. Et voila, Visionaire Studio.
Visionaire Studio is an engine by a group of German (Deutch?) developers and has...
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Gizmogi and Wintermute Engine
So, if you haven’t already heard, I have started a project along with 2 of my good friends (Scott Norris and Joe Tommany) to create a point and click adventure game - akin to Broken Sword, Longest Journey, Monkey Island and the likes.
We are going to be developing this game under the studio name “Gizmogi” and we have therefore acquired the domain Gizmogi.com.
We have not...
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Aries Engine... dead?
If your wondering why I haven’t made any posts relating to the development of Aries Engine lately, it’s because Aries Engine is… well… dead. Kinda.
The engine still exists, and it is semi-capable of rendering COLLADA models. I say “semi” because there seems to be some discrepancies between COLLADA files, produced by different 3D modelling software packages,...
June 2010
7 posts
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Texturing is finally working! This is an example with a simple diffuse light source placed in the scene. This video also demonstrates the different drawing modes available (Vertex, Wireframe and Polygon).
What was the problem I hear you cry? The depth buffer was set to 0 bits!! It’s now set to a 16-bit depth buffer, which has fixed the “culling” issues (It was actually...
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A quick demonstration of the current 3D model loading capabilities of Aries Engine (The cross-platform, open-source, 3D game engine I am working on).
I’ll be working on implementing texturing next.
If your curious, the engine loads models in the Collada format (.DAE). Collada is an open, XML based schema for 3D scenes/models. Almost all major 3D modeling applications can now export to this...
Click!
Right about now I wish I had one of those remote controls that Adam Sandler flaunts in his movie “Click”. Fast forwarding to next Thursday, the day my Apple iPhone 4 should arrive, would be pretty sweet!